I joined, after seeing the latest video on Star Rod, wow, and am a very big Paper Mario 64 fan! Anyways, I noticed in the post:
"Music/sound editing. If someone cracks the format, I will add it."
Punk7890 and I have *mostly* cracked the format on both of them. The midis there are some commands that are unknown though, but most of it is identified. You can check the box for debug parse, on ripping, to get a file showing the format (or just look at the source code). Also, the exact tune on instruments is not quite cooperating in the soundfont when playing back midis.
Music Rip - music is semi-complicated, also not sure why each song has multiple songs, and sub-songs concatenated:
http://goldeneyevault.com/viewfile.php?id=211
(and some notes:
https://drive.google.com/file/d/0Bz8PWXTWctXKVFlCUi1tVFRlaGM/view?usp=sharing)
Paper Mario
801DA070 Music
81159B03 XXXX Music Mod
801E8A40 Table of music
801D588C Table of instrument
801D57A0 is start of data looks like
(0th value & 0x70) >> 2
30 goes to C, loaded off of table at 801D6A8C + this shifted value, start points
Banks # starts
0: Empty
1: MAR0CR
2: Empty
3: GM01CR
4: BT20CR
5: ENE0CR
6: BT2CC
7: Empty
Sound Rip:
http://goldeneyevault.com/viewfile.php?id=212
Soundfont Rips (per midi) - click Write Combined Soundbanks after loading, tuning still not quite right overall:
http://goldeneyevault.com/viewfile.php?id=302